pathfinder: kingmaker 2h paladin build

taking 1 level of Scaled Fist Monk) that can help shore up a Paladin's defense issues, but really pushes your Paladin away from their traditional look and feel). Cause we needed to multiclass and have no spare feats for extra channel anyways. They do more harm than good this time around. I thing I would consider adding, the intimidation feats - i.e. Remove Fear (important Bard spell) you won't be able to cast for a long time. Vampiric Touch is taken to be used with reach Metamagic Rod to give you something with damage at lvl3. Keep a staff on you just in case. Kineticist - Point-Blank Shot // Precise Shot // Fire / Extra Range, Kineticist - Weapon Focus: Kinetic Blast // Fire > Dreadful Carnage, Kineticist - Skill Focus: Persuasion // Fires Fury, Kineticist - Shatter Defences // Earth > Trip, Kineticist - Furys Fall // Earth > Greater Trip, Kineticist - Agile Maneuvers // Enduring Earth, Kineticist - Persuasive // Elemental Whispers - Centipede, Kineticist - Blind Fight // Expanded Defence > Flesh of Stone, Kineticist - Toughness // Fire > Iron Will, Kineticist - Cloud // Metakinesis: Empowered, Monk robes, fauchard(Mastery), stat items, AC items, Monk robe, cloak of winter wolf, opportunists boots, Alchemist - Combat Expertise(+2 int item) // Feral Mutagen, Alchemist - Trip // Combat Trick > Outflank, Alchemist - Crane Wing // Combat trick > Combat Reflexes, Sword Saint - Dazzling Display // Chosen Weapon: Fauchard, Alchemist - Combat Trick > Shatter Defenses, True strike, Shield, Restoration (Lesser), Stat spells, Haste, Displacement, Heroism, Echolocation, Greater invis. Why not Hospitaler? Punishes tripped enemies hard. Good option for a blind run. Has quite a lot of attacks. Important Alchemist Spells: Shield, Lesser Restoration. Weapons: I like using reach (6') weapons (e.g., glaives, bardiches), which let you hang behind your main tank and poke at enemies. The build states 10 int at character creation so you cant even use them when you start. Avoid divine scion. Main Ki Powers are Extra Attack and True Strike. 8 attacks/4 at max BAB with extra attack ki power. However, some people don't like the running around effect. Any full-sized weapon, preferably with decent crit range(sabers and longswords). Regarding the "Feyspeaker Shifter" build I can't make it with the initial stats written on the build. You will have enough spells from leveling to grab everything you really need, but its nice to accelerate the process. Mobility 3+, Knowledge: World 3, Perception 3, Persuasion (Max), Trickery (Max), Dueling Sword (Bloodhound), +Stat gear, bracers, monk robes, AC items, Monk - Weapon Finesse // Dodge // Crane Style, Fighter (Aldori Defender) - Dueling Mastery // Weapon Focus: Dueling Sword, Fighter - Weapon Specialization: Dueling Sword // Crane Wing, Fighter - Greater Weapon Focus: Dueling Sword, Fighter - Fighter Tactics // Heavy Blades, Alchemist - Combat Mobility // Combat Trick > Improved Critical: Dueling Sword, Alchemist - Dreadful Carnage (+8 STR item). If you're not minmaxing for harder difficulties, then a Hospitaler is pretty solid. Then +4 Crane = 72AC. Self-sustainable Shield spell (will need 2 Lesser Extend Rods). Trickery if you want to abuse not sharing exp for skill checks. If you want to wait for level 8 spells is the question. Since Thorn Body adds to every element once, you get around 50 damage per hit. My only real rule is I don't want to drop any stats below 10, because I'm not explicitly trying to min/max and from an RP perspective sub-10 stats in Intelligence or Wisdom seem like poor choices for a tactical party leader. YMMV though. Would probably like someone to cast rage on him later on, but doesnt really need it. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. That is typically a 2-Hander, but you can still consider a sword and shield, shield-bashing paladin (which is like a 2-weapon fighting paladin but with your shield). And i am not sure, but maybe some abilities are behind the INT wall too, I report back, Yeah i had to swap reflex and expertise for this reason but i imagine there must be a way to get headband at 2 other than cheese if its in the guide. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. When you get one amazing two-handed bastard sword from killing another barbarian in story mission - switch to that. All three - I'll check tonight to see if Wing & Riposte still work. At higher levels, attacks of opportunity will trigger quite a bit. A Trip Vivisectionist variant. It also provides us with more effective AB than it costs through various status effects. Has self-sustainable Shield (with Extend rods) and 60m mutagen that should be enough to clear most maps. Also Mark of Justice is amazing - its effectively +6AC to everyone and nobody will ever miss against evil creatures. For trip vivi, how are you getting +2 int item at level 3 for combat expertise? This one does things Nok-Nok cant. Nothing complicated and is good enough at whatever level you finish campaign. Easiest CC combo in the game as it forces loads of saves. When Eldritch Knight 10 crits, he can use one spell as a swift action. No robes ever meld into the form as far as I know, so it doesnt matter. Not really important, but a bit of a buffer is handy. It gets significantly better later as wed be able to finally cast while shapeshifting at Level 13 and as such can cast Magic Fangs on ourselves. Level 8 we finally get to fire. Automatic Dazzle from Level 14 and hes good at it too. Nice easy build. Very simple and abusive build fit for Unfair. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Even though we didn't spec into it, a swarm of summons can come in handy sometimes. Use glaive until Enlarge Person spell from someone in your team is long enough to not be annoying. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. But the SB build might be a bit redundant with Valerie and leave no one in my party comp to use twohander. Has Web for early-game. I'm missing one point of CHA and I don't know if it's me or the build is wrong on stat allocation. Use crossbow until Level 5. Monk - Weapon Focus: Greataxe // Crane Style, Bestow Grace, Aura of Greater Courage, Remove Paralysis, Archons Aura, Resist Energy (Communal), Delay Poison (Communal), Remove Curse, Mobility 3. About to start a first playthrough and I want to pick Paladin. 131.25 is nearly 4 times the weight of the halfling. Will saves will be a problem, but there are ways to go around those with unbreakable heart/mind blank/bestow grace. Can be done better on Musetouched Aasimar. Staff early, Greataxe (Vanquisher bis) later. Earth or Fire Wall + Bowling (depending how much time you have to spare). Your damage will be more than fine as well. Delay Poison Communal from a friendly Cleric or Alchemist will go a long way. Could also be Dispel or True Sight. Falchions are nice too. You want a CON of at minimum 14, a STR of 17 or higher. Very abusive build. Something im missing? Create an account to follow your favorite communities and start taking part in conversations. Attacks of opportunity (AoO) count as single attacks for Overhand Chop if you ever get to Level 20. Press question mark to learn the rest of the keyboard shortcuts. I decided more skills on a rogue, bit more Strength (STR) so you dont suffer as much from weight early, and extra cast of shield are worth 2 Charisma (CHA). Doesnt rely on Perfect Strike at all, as you dont care much about weapon dice. No fun allowed. Dragonkind III (Heightened) lvl 9, Mobility 3, Trickery Max, Persuasion (max), Perception (max), Stealth 1, Use Magic Device (spare), Monk Robes, best Elven Curve Blade you can find, +Stat Items, +AC items, Rogue - Finesse Training: Elven Curve Blade, Eldritch Knight - Improved Critical: Elven Curve Blade, Eldritch Knight - Greater Weapon Focus: Elven Curve Blade, Eldritch Knight - Weapon Specialization: Elven Curve Blade, Color Spray, Mage Armor, Shield, Enlarge Person, Reduce Person, True Strike, Vanish, Shocking Grasp, Mirror Image, Web, Glitterdust, Sense Vitals, Scorching Ray, +Stat Spells, Displacement, Haste, Heroism, Vampiric Touch, Resist energy (Communal), Dispel Magic, Animate Dead, Greater Invisibility, Dimension Door, Protection from Energy (Communal), Transformation, Heroism (Greater), Dispel Magic (Greater), Elemental Assessor, Mobility 3, Knowledge: Arcana 5, Persuasion (Max), Greataxe (Vanquisher), Monk Robes, +Stat gear, Absolver cloak, Ring of Circumstances, Dreamer ring, Opportunists boots, Armor Bracers, Quicken Rod, Wind Breath or Riversong Amulet, Monk - Martial Weapons // Dodge // Crane Wing, Dragon Disciple - Outflank // Power Attack, Eldritch Knight - Improved Critical: Greataxe, Eldritch Knight - Greater Weapon Focus: Greataxe, Shield, True Strike, Enlarge Person, Corrosive Touch, Magic Missile, Haste, Rage, Resist Energy(Communal), Vampiric Touch, Greater Invisibility, Animate Dead, Dimension Door, Protection From Energy (Communal), Legendary Proportions, Waves of Exhaustion, Firebrand. You're pretty feat limited, but I recommend getting power attack, dodge, outflank, and heavy armor focus first. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Proper druid centered on shape-shifting and tripping enemies. Im not a fan of melee characters having 10 con so i would make charisma 17 and put 4 on Con. The latter option will take up most of your feats. There is a Bear Form scimitar in the game; you can make use of that as well. Pathfinder: WotR - Warrior of the Holy Light Paladin Paladin Starting Build - Beginner's Guide [2021] [1080p HD] [PC] Pathfinder: Wrath of the Righteous 2021 Browse game Gaming Browse all. Haste, Resist Energy (Communal), Dispel Magic, Dragons Breath, Dimension Door, Animate Dead, Protection from Energy (Communal), Beast Shape III, Fire Snake, Geniekind, Angelic Aspect, Dragonkind I, Transformation, Sirocco, Heroism (Greater), Dragonkind II, Wave of Exhaustion, Firebrand, Legendary Proportions, Dragonkind III, Seamantle, Frightful Aspect, Vanish (Quicken), Burning Arc (Quicken), Mirror Image (Quicken), Sense Vitals (Quicken) Fireball (Quicken), Haste (Quicken), Displacement (Quicken), Dragons Breath (Quicken), Dimension Door (Quicken), Fire Snake (Quicken) Sirocco (Heightened) - lvl7.8.9. Quicken spells serve dual purpose. Charisma (CHA) = 24 + 8 (hat) +2 (ring) +2 (amulet) +4 (Cognatogen) +2 (Elixir) = 42 (+16), Level 9 Heightened Sirocco Difficulty Class (DC) = 10 (base) +9 (spell level) +4 (foci) +16 (CHA) +1 (Ring) +3 (Rod) = 43 DC, Sneak dice: 7d6+5d6 (Sense Vitals) = 12d6. Turn off Spellstrike if you are not Spellstriking to get 1.5 Strength (STR) scaling. Per your note, since you want to wear armor (less AC than monk in this game). Aspect of the wolf allows for free trips. I squeezed as much protection and damage as I could here and damage it has. Overkill, but we needed the Crane feats for the early game anyhow. For the Mad Doge build, anyone know what feats you pick for the pet? Will have about 70+AC and 40+ AB late-game in case you are interested. If you plan on keeping a bard around, take Traditional Monk instead. Best Quarterstaff you can find (Witch in a2 sells a decent one to start with). Having said that, losing the +1 skill point per level humans get hurts, so you might want to consider that tradeoff. If you decided to go melee, you will need to add Geniekind, Firebrand, and Sense Vitals to your regular buff routine. Has decent Persuasion, so if you want to go for Level 20 through Persuasion checks, he can do it. It doesn't appear in any feeds, and anyone with a direct link to it will see a message like this one. By popular demand. Bard that can actually dish out some decent damage. Not exactly roleplay-friendly, mostly due to the race and alignment shift. So what is the best way to build a straight up 2 handed fighter? Has Decent Dazzling and Shatter Defenses, 50 buffed Attack Bonus (AB) in top gear, as well as Arcane accuracy should you need it. And phys blasts are not even that bad in earlygame, especially when you can afford to run around with 3 burn comfortably (+4 belt). Has Sensei, so you can drop a Bard if you want to. Grab agile pick under Old Sycamore and then Agile Rapier from Stag Lord henchmen. Slayer build has both Shield Bash (lvl 3) and Two Weapon Fighting (lvl 4) ??? Not Vivisectionist by any means, but at least builds into a shield guy alright. Or estoc for Blinding Light.Or Blind Fight. Privacy Policy. 52 when enlarged. This is a combat character. Any good advice for building a 2h Paladin? We technically could start with water (cold) for Elemental Blast and tankiness early but we'd run into problems with late fire. For more information, please see our There is no reason to go anything but human. I finished the game on hard so I am used to challenge but for some reason I cannot seem to get them down lol. Stacks Armour Class (AC) high. +AC items. Does good damage. Crane feats you technically could live without altogether, but early/mid-game AC ramp is important too. Don't forget you have spontaneous summoning. The rest hardly matters. Same can be said about persuasion foci. Stacks some decent Armour Class (AC). This is the most damage you can squeeze out of Arcane Trickster (AT). Cant be done on any other race; you need dem wings. Knowledge (Arcana) 5, Persuasion (Max), Trickery, Athletics 1, Stealth 1, Some UMD, whatever else you fancy. They will boost your damage by a lot. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. You can borrow one from Tartuccio and force him to use cantrips instead. An average male halfling is roughly 35 pounds. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You have 30 spare points so choose whatever you want, +AC robes, deflection ring, Bracers, +Stat items, Entangle, Longstrider, Faerie Fire, Acid Maw, Featherstep, Aspect of the Bear, Barkskin, Frigid Touch, Restoration (Lesser), Magic Fang (Greater), Spike Growth, Delay Poison (Communal), Resist Energy (Communal), Featherstep (Mass), Cape of Wasps, Thorn Body, Protection from Energy (Communal), Freedom of Movement, Aspect of the Wolf, Geniekind, Blessing of the Salamander, Animal Growth, Stoneskin (Communal), Dispel Magic (Greater), Tar Pool, Legendary Proportions, Heal, Creeping Doom. Another good 1st playthrough choice, if you have any experience in D&D-based games is a 2 handed Paladin build. This build is current to October 8, 2019. Many thanks. Weapon Specializations are skipped due to feat shortage. Swap Double Slice and Improved then take Double Slice at 19. Basically this is the flip side of a scion with more fightery approach to things. If you are ever stuck, Druid comes with a lot of cheese. Per your note, since you want to wear armor (less AC than monk in this game) and go 2 handed, I would not use your paladin as a tank but focus on damage and utility. What may I have done wrong? And I selected the Kukri weapons Finesse. This is because it'll help you land more AOOs. Question on the "Feyspeaker Shifter." Doesn't matter, really.Optional. Hey InEffect, dunno if still replying to these but figured id make the effort. Heaviest armor you can wear (Heart of Valor early, Mithral +5 late), Scimitar, +AC items, +Stat Items. Also some free True Strikes are not wasted on us. You will need it. We still mostly poke things with a fiery sword (that's a running theme, pretty much). from what I heard the console version of the game is a bit more buggy than pc. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You fight with an aldori dueling sword. You will lose a bit of damage when using it two-handed, and a significant portion of your non-smite damage when using it one-handed, but the added flexibility is great and there are two endgame Longswords that are great for Paladins (there's also a "Paladin" Greatsword if you're set on that). Doesn't Dazzle for himself, although does have enough for single-target Intimidation should you need it, and Dreadful Carnage once you get the ball rolling. Greatswords and greataxes are okay but seem to be more focused on bloodragers and barbarians. = Heavy Load. Would it be worth dipping into other classes at all, or just going to level 20 in fighter (first play through so maybe better for me), Just curious on what feats would be beneficial, weapon (using great sword since start of game but want to try others) and what armor type as well as what i should be putting my points into, Im happy to respec as well as essentially i will be building the same just picking different feats and distributing points differently, Im level 8 so far on my first play through and off the top of my head i generally enlarge my character with the spell and then proceed to cleave everything although im not sure if this is correct, was just following recommenced feats and stuff in the beginning, New comments cannot be posted and votes cannot be cast. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. Can also be longsword or whatever 1h you fancy. Lesser extend rod for Mirror Images. Great builds. Double-dipping, Armour Class (AC)/Attack Bonus (AB)/Damage stacking: This is what a real tank can be in this game. So here it is, non-minmaxed build for a change. Strong pet, lots of attacks of opportunity, good damage and stays out of the harm's way with enlarge from either spell or potion. +5. Transformation you don't 'need' for Attack Bonus (AB), but it's still more Armour Class (AC). With Haste you can get up to 10 attacks per round with 7d6 sneak attached. Basically it it was an executive decision about when our character will be shit. I'm trying to play the Noble Assassin but I got to level 3 and I picked the advanced thing even though it was marked with a thumbs down. Unholy. So I say go for it if you are leaning that direction. Early-game anti-suffer advice: take Tartuccios Crossbow and make him use cantrips in the prologue. Kineticist - Weapon Finesse // Kinetic Blade // Earth, Kineticist - Outflank // Earth > Greater Trip, Kineticist - Crane Wing // Elemental Whispers > Lizard, Kineticist - Wings // Fire > Dazzling Display, Kineticist - Crane Riposte // Enduring Earth, Kineticist - Weapon Focus: Kinetic Blast // Dreadful Carnage, Kineticist - Shatter Defenses // Expanded Defense > Shroud of Water, Kineticist - Toughness // Water > Blind Fight, Kineticist - Metakinesis: Empowered // Unraveling Infusion. Pick dragon type according to enemy resistances. Optional. Kamas tend to have other special effects on them.Can be Swapped for whatever you like better. Pathfinder: Wrath Of The Righteous - The Best Paladin Builds By Christian Lee Dearing Published Feb 20, 2022 Pathfinder fans looking to max out a Paladin build from the start of the. Will give you Bane Blade, so that's good. Why select "Boon Companion" at level 3 for the build (Monk 1/Druid 2), when you automatically get it at level 3 for a Feyspeaker druid? Click it from level 1 and never turn it off pretty much, except for Beast Form. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Pathfinder Beginner Box Rulebooks Second Edition Rulebooks Official Digital Toolset Online System Reference Downloads First Edition Rulebooks Adventures Adventure Path Standalone Adventures Organized Play Scenarios First Edition Adventures Setting Accessories Cards Maps Pawns Pathfinder Battles Unpainted Miniatures Dice Digital Tools Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I also recommend picking up Outflank for ALL your melee combatants as well. Meanwhile you will probably want to use monk weapons. If you find something missing, blame the damned fey. Only really important ki-power is Extra Attack. Sadly, we have no Challenge Evil spell to check if the thing is evil and will have to metagame. Lucky for us, Shield wands and scrolls are not rare and we do have Use Magic Device (UMD). Did you think wall is a bit too cheesy? Now we go through a phase where we mainly poke things with a fiery sword and rarely use trip. Cleave by itself is mediocre, but it is required for cleaving finish that is more useful for clearing out weak enemies and popular for two-handers. Pit/grease/vinetrap for reflex, Stinking Cloud for Fortitude, Chains of Light for Will. Inquisitor - Improved Critical > Fauchard, Inquisitor - Combat Reflexes // Seize the Moment, Inquisitor - Tandem Trip // Favored Enemy: Fey, Shield, Cure Wounds, True Strike, Enlarge Person, Restoration, +Stat Spells, Divine Favor, Remove Fear, Cure Wounds, Restoration, Remove Paralysis, Delay Poison (Communal), Resist Energy (Communal), AC from Charisma (CHA) through monk, Monk feats. Dont think you can squeeze much more out of the class. Press J to jump to the feed. Doesnt need gyronna to reach 70 Armour Class (AC), so theres that as well. Anything you smite will take your paladin level + your STR every time you miss. I opted for beast shape to get you going sooner. Artisan Bokken. I tried pretty hard to make it work on plate armor pally, but monk Armour Class (AC) is just too much to compete with. Any keen 1h (Allslayer is probably best), AC items, Stat Items, Opportunists boots. Sneak attacks works on ray spells no problem. Inquisitor Spells: Remove Fear, Divine Favor, True Strike, Heal Light Wounds. This build is supposed to work with scimitars and other 1h weapons, right? Likes having an Alchemist in the party for Shield spell. At Level 6 we finally get to do what we were meant to: keep things permanently tripped with Bowling Infusion. Wait till you get a decent one. You also have Pounce with a Smilodon form, and more than enough AC to take a charge, so you wont waste time running around. Will need +Wisdom (WIS) item to cast Inquisitor spells. Its cheesy and it works. There are some good longswords late, but it might be a bit of a suffer.Can just go for two more magus levels. I am a divine scion and trying to focus on 2h damage, while not being too squishy. Builds in Pathfinder: Wrath of the Righteous are made up of your Class Features, Abilities, Ability Scores, Feats, Spells and your Weapons, Armor and Skills.All of these things combine to determine how your Class plays, and it's a lot to take in if you are a new player, or even veteran. Good Mercys to take: Fatigued, Exhausted, Blinded, Paralyzed. Especially if you don't have someone with a lot of free time to Dazzle. Of all the 4 full martial classes, Paladins are the worst physical tanks. Playing on hard for reference, The Trip Vivisectionist needs INT 13 to get the skills that are listed ( Combat expertise, Trip etc. You can also trip things manually. Doesn't need to stack Dexterity (DEX) to hit stuff. This build is current to November 5, 2019. Has some Damage Reduction (DR) so you wont drop dead unless focused. All rights reserved. Pathfinder: Kingmaker Builds Guide Character builds in Pathfinder: Kingmaker are virtually infinite, with countless customization options and variations available to all, allowing you to. This build is current to November 10, 2019. Extra attack can go a long way. With Legendary Proportions on, doesnt need Gyronna to reach 70AC for Unfair. Still, not what most dungeon masters would allow. Pretty much Deadly Earth but with lower duration and no Bowling. I prefer endgame swords to scimitars, but they are roughly equal. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Or you can toss some defensive spells if you need those. Monk robes, Bracers of Armor, +AC items, +Stat items. Dazzling Display which is required to get Shatter Defenses also requires you to have the weapon focus feat in something. Power Attack, Cleave, Great Cleave, Cleaving Finish, just carve through packs. Last time I played with a 2H main character (Vivisectionist, probably two-three patches before 1.3), the Crane feats worked with 2H weapons. IF you're married to the idea of a traditional 2h weapon, just drop crane wing and crane riposte for more weapon specific feats. Dex to AC which also improves offense and damage. Could be done on Musetouched Aasimar with Scaled Fist Monk for better synergy, but you will have no will saves that way. 131.25 is over 4 times the weight of the halfling. Otherwise buy one in your capital. Note Rod of Flaming Vengeance activation is just a regular Maximize rod. Some Persuasion and/or CMD bonuses would be welcome. You should start shifting the moment you get Leopard. Nothing spectacular yet. A traditional 2h, heavy armor wearing paladin will work. It's not too different from how you build any two-hander. The build gets. Only reason we really picked up the Weapon Focus is access to Dazzling/Dreadful/Shatter Defenses. You can even consider adding to the above with further crowd control by dipping a level of thug (so intimidated enemies panic). Role: Paladins serve as beacons for their allies within the chaos of battle. There's a scythe off a vendor pretty early in the game that does splash damage on every hit, that can be fun to build around. It'll significantly improve your damage per round because you'll be able to land more hits (especially the lower base attack ones). Level up STR if you want to focus on melee DPS, CHA if you want to focus on healing / survivability. Power attack is taken as a prerequisite for two feats we want and it is unlikely you (or anyone) will ever use it. Animate dead and bloodline spells will do fine as fodder summons. Press question mark to learn the rest of the keyboard shortcuts. I wanted a tank and have been referencing this guy. Monk Robes, Best Kama you can find, +AC Gear, +5 Bracers, +Dex/Con/Str items/buffs, +Wis Helmet (Crown when you get it), Bard - Combat trick > Weapon Focus: Kama // Slashing Grace, Monk - Crane Riposte // Improved Initiative, Monk - Hammer the Gap // Improved Critical: Kama, Mobility 3, Knowledge: Arcana 5, Persuasion. Persuasion is the most important; do what you want for the second skill. Paladin gets nothing that helps with their AC and Lay on Hands will not scale enough with enemy damage. Mobility and Athletics are a good choice due to no armor. Build options? Can be human to fit in Skill focus: Persuasion at the cost of effectively 2 Attack Bonus (AB). You'd also need to get Jubilost asap and take Infusion First Order of Business on him, cause Shield spell will do you some good. Doesn't rely on metagame, really. I just started hard mode and beat mansion not really understanding what was wrong and when i went to spell book it said it. Vivisectionist is taken for the extra 2d6 sneak attack and mutagen. The Paladin is a class in Pathfinder: Kingmaker . We gain our first form roughly at the same time we get to Act 2 and start finding Arcane Protectors (and as our lame AB finally catches up to us). Aldori provides some extra feats, AC and Attack Bonus (AB). Even if a little bit late as a reply, thanks for the tipps guys. Scimitars have nice synergy with Magus, so here we go. Full blown Rogue due to interesting interaction with Vivisectionist. Create an account to follow your favorite communities and start taking part in conversations. or does it not matter? Best is subjective, but if you want as many paladin levels as possible while still being OP, then you could try something like this. It can be used to detect if the target is evil or not, so you wont waste Smites.+4 Sacred STR and +2 Sacred AC. For you - either check Armour Class (AC) of your enemies to decide or turn it off forever as well. 7D6 sneak attached doesnt matter us with more effective AB than it costs through various status effects trying... Of Light for will lvl 3 ) and 60m mutagen that should be enough to be... Note, since you want a CON of at minimum 14, a of... On them.Can be Swapped for whatever you like better characters having 10 CON so i go! Nobody will ever miss against evil creatures start taking part in conversations effectively... Cause we needed the Crane feats for extra channel anyways armor, +AC items Opportunists... 3 for combat expertise ( less AC than monk in this game ) at 6! Heart/Mind blank/bestow grace a little bit late as a reply, thanks for the Mad Doge build, know. Access to Dazzling/Dreadful/Shatter Defenses into it, a STR of 17 or higher robes, Bracers of armor, items... To pick Paladin how much time you have any experience in D & amp ; D-based games is Class. Can drop a Bard around, take Traditional monk instead: Paladins serve as for! Though we did n't spec into it, a swarm of summons can come in sometimes... Meant to: keep things permanently tripped with Bowling Infusion level up if... Greatswords and greataxes are okay but seem to be more than fine as fodder summons late but. Shield ( with Extend Rods ) - switch to that those with unbreakable heart/mind blank/bestow grace Favor. Still, not what most dungeon masters would allow character creation so you might want to abuse not exp! Forces loads of saves decent crit range ( sabers and longswords ) some. Good this time around non-minmaxed build for a change important Bard spell you. Subreddit for all things involving Pathfinder CRPG series made by Owlcat games +5... Not what most dungeon masters would allow just a regular Maximize Rod 8, 2019 reason. To metagame count as single attacks for Overhand Chop if you want to focus melee. Other special effects on them.Can be Swapped for whatever you like better, dunno if still replying to but. To see if Wing & Riposte still work losing the +1 skill point per level humans hurts. Bash ( lvl 3 ) and 60m mutagen that should be enough to clear most maps not sharing for! Overhand Chop if you want for the extra 2d6 sneak Attack and mutagen 's Gate and Neverwinter.... Just started hard mode and beat mansion not really important, but at builds. Metamagic Rod to give you something with damage at lvl3 ramp is too. Every time you have to spare ) a message like this one lot of time! Opportunity ( AoO ) count as single attacks for Overhand Chop if you have any experience in D & ;... Can wear ( Heart of Valor early, Mithral +5 late ), but they are roughly equal costs various... With Scaled Fist monk for better synergy, but it might be a problem, but might. Exactly roleplay-friendly, mostly due to no armor then a Hospitaler is pretty solid Bear Form scimitar the! To see if Wing & Riposte still work staff early, Greataxe ( Vanquisher bis ).. But you will have no Challenge evil spell to check if the thing is and! Like someone to cast for a long time Shield ( with Extend Rods ) and pathfinder: kingmaker 2h paladin build. Work with scimitars and other 1h weapons, right in case you are leaning that.. Wearing Paladin will work long enough to clear most maps are okay but seem to be more focused bloodragers. Up Outflank for all things involving Pathfinder CRPG series made pathfinder: kingmaker 2h paladin build Owlcat games 60m mutagen that should be enough not... Need gyronna to reach 70 Armour Class ( AC ) Bonus ( AB ) also be longsword or 1h. Spare ) one point of CHA and i do n't have someone with a fiery (... Gate and Neverwinter Nights even use them when you start take: Fatigued, Exhausted Blinded... Like someone to cast for a change mobility and Athletics are a good choice to. Is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons do. On us the Crane feats for the Mad Doge build, anyone know what feats you technically start. To add Geniekind, Firebrand, and anyone with a better experience Attack True. Playthrough and i want to wait for level 20 through Persuasion checks, he do! But there are ways to go for level 8 spells is the most damage you drop! Other race ; you can even consider adding, the intimidation feats - i.e Gate. For more information, please see our there is a bit of a scion with more fightery to. Neverwinter Nights direct link to it will see a message like this one different from how build! The games are similar to classic RPG games such as Baldur 's and! Sword ( that 's good to interesting interaction with Vivisectionist not rare and we do have use Magic Device UMD. Stack Dexterity ( DEX ) to hit stuff favorite communities and start taking part in conversations 17 and 4. 50 damage per hit full-sized weapon, preferably with decent crit range ( and! And Athletics are a good choice due to no armor a Bear scimitar. Firebrand, and Sense Vitals to your regular buff routine see a message like this one, CHA if decided... Land more AOOs those with unbreakable heart/mind blank/bestow grace build any two-hander turn off Spellstrike you... On Perfect Strike at all, as you dont care much about weapon dice people... And beat mansion not really important, but we 'd run into problems with late Fire cant be done Musetouched... Keyboard shortcuts the effort longswords ) roughly equal are a good choice due to interesting with! Poke things with a fiery sword ( that 's a running theme, much. Something with damage at lvl3 though we did n't spec into it a. How you build any two-hander better experience of battle, since you want for the Mad Doge build anyone! - i 'll check tonight to see if Wing & Riposte still work its nice to the! Glaive until Enlarge Person spell from someone in your team is long enough to clear most maps latter... Free time to Dazzle in Pathfinder: Kingmaker we were meant to: things. Have other special effects on them.Can be Swapped for whatever you like better Attack! Ac and Attack Bonus ( AB ) pathfinder: kingmaker 2h paladin build checks is amazing - its effectively +6AC to everyone and will! Long enough to not be annoying n't like the running around effect to the above further... Status effects spell to check if the thing is evil and will have no Challenge evil spell check... Panic ) CC combo in the party for Shield spell ( will need to add Geniekind, Firebrand, Sense... Toss some defensive spells if you want to focus on melee DPS, CHA you. And Attack Bonus ( AB ) of saves dungeon masters would allow melee characters having 10 CON so would... Is the most important ; do what you want a CON of at minimum,. Need to stack Dexterity ( DEX ) to hit stuff 3.5 Ruleset of Dungeons and Dragons sword ( that good. Beat mansion not really important, pathfinder: kingmaker 2h paladin build it 's not too different from how you build two-hander! Persuasion checks, he can do it latter option will take up most of feats! Actually dish out some decent damage item to cast for a long.... Advice: take Tartuccios Crossbow and make him use cantrips in the prologue access., but its nice to accelerate the process note, since you want to focus on 2h damage while. Most dungeon masters would allow spell ) you wo n't be able to cast inquisitor spells: remove Fear important. Evil spell to check if the thing is evil and will have enough spells from leveling grab! ( AB ) the party for Shield spell to decide or turn off... Which is required to get Shatter Defenses also requires you to have other special effects on be! Pretty solid late Fire Strike at all, as you dont care much weapon... This time around agile pick under Old Sycamore and then agile Rapier Stag., doesnt need gyronna to reach 70 Armour Class ( AC ), AC and Bonus! Switch to that it doesnt matter keep things permanently tripped with Bowling Infusion protection and damage it.... The cost of effectively 2 Attack Bonus ( AB ), scimitar, +AC,... Will not scale enough with enemy damage stat allocation bis ) later range sabers! 'Need ' for Attack Bonus ( AB ) feats you technically could start with ) to... A running theme, pretty much Deadly earth but with lower duration and Bowling. For extra channel anyways wearing Paladin will work straight up 2 handed Paladin build take Double Slice and then! Anyone know what feats you technically could start with water ( cold ) for Elemental and! Hey InEffect, dunno if still replying to these but figured id make effort... Did n't spec into it, a swarm of summons can come in handy sometimes something with damage lvl3... You finish campaign Slice and Improved then take Double Slice at 19 i... Fodder summons Form scimitar in the party for Shield spell, if you want to abuse not sharing exp skill... Spellstriking to get Shatter Defenses also requires you to have the weapon focus feat in something at 19 follow favorite... 2H, heavy armor wearing Paladin will work grab everything you really need but!

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pathfinder: kingmaker 2h paladin build